![]() All these artists leave parts of the story unexplained, enabling your imagination to fill them with your own fears and phobias, and for me it’s essential that a game operates at the emotional level of the player. I wanted to create an aesthetic that takes you to uncomfortable places in your subconscious. I’m talking about Beyond the Black Rainbow by Panos Cosmatos, some short films of Velasco Broca, the Chrono Crimes of Nacho Vigalondo, and many others. For this last challenge, I was inspired by some works of art where the strangeness of the aesthetic literally blew my mind. I wanted the aesthetic to immerse you in the game and last in your memory. Thinking about this aftertaste, I realized that I needed Narita Boy to be like waking after a fever dream. But as far as actually playing it is concerned, Narita Boy is at best serviceable, with hollow exploration filled with constant backtracking, simple puzzles, and combat that never really. Black Rainbow Edit Edit source History Talk (0) Categories Categories: Add. I also remembered the strange feeling that I had when reading a Japanese horror tale, in which the beautiful and the bizarre coexist, not in a tangible way but more like an aftertaste. Narita Boy the fall of the KS titan 100 Naritaboy OST Motherboard remix. ![]() This is where my love for Japanese aesthetics comes in, and the way nature and architecture coexist. Become symphonic in Narita Boy from Studio Koba and Limited Run Games for the. ![]() What I have explained is the formal aesthetic, what you can see, but I also wanted to create a layer of intangible aesthetic. With this premise, all the scenarios and characters flourished and everything was consistent and robust. The computer is a rectangle, so these proportions in-game would make the Digital Kingdom an expression of Narita One, the computer creating this world. Now that I had the three colours and races, I asked myself, what exactly is the Digital Kingdom? After thinking about it, I understood the Digital Kingdom as a land within a computer (thanks Tron!). I discovered that I could use my passion for colour and colour theory to structure my story, and thus an accidental decision was a key factor in creating the universe of the game. What if these three colours were the vital force of the planet? There would be three different races and I could design three maps with a predominant colour in each of them. Then I decided that my hero needed an all-powerful sword, and I don’t know why but I drew it in three colours - the three primary colours. I think in painting/art - RYB - but in physics and light, they would be RGB. Hi :) Thanks for the question, Ed, Narita Boy's creator is a big fan of colour theory - I'll let these quotes from him tell his story.
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