![]() On a stock pi4/Retropie it's now possible to enjoy your DOS games in all their glory without running through complex setup or tweaks. To the point that I'm able to play any games I could think of, fullspeed. I'm using a combo of Staging and -pure with very good results on a Pi3, but I do have that feeling that it's time to upgrade to a 4.Īll, over the past few weeks Dosbox Staging team has been busy adding more and more performance improvements to the code. This in order to (re)play some good oldies which - for some - haven't aged at all :-)Īre these changes meant to take advantage of the Pi4 or will they be usable on a 3? Apparently the Pixel Perfect shader option is disabled in the Pi3 build because of performance. Please feel free to test, report and do not hesitate to participate. "Staging" is a bit a mix of everything with focus on gaming, cleaning-up the code to modern standard and features like pixel-perfect and very accurate sound emulation (ie Gravis Ultrasound). If you're looking for plenty of features and functionalities "X" is a good option. Then if you prefer the comfort of Retroarch then "Pure" and/or "Core" might be interesting for you. If you're unsure of which version of Dosbox to pick I'd say give each version a try starting with "SVN" (to have a basis for comparison). Thanks to Retropie maintainers and to the "Staging" developers which are constantly improving the emulator as well as the community around it. Sadly SVN still looks washed out (due to no pixel perfect scaling) and has no support for shaders (that don't have any great impact on the Benchmark of Staging).Īt some point in the near future I will try some fixed cycles with Staging, and see if I can get anything out of said in official thread:ĭosbox Staging is now part of the Retropie Project! This matches with my observations, I suppose. That means that I can emulate something like a P60 with Staging, while Dosbox_SVN can get better than a P90. With Staging running with XINIT I get a value of 35-39 depending of the setting of outputand texture_renderer. Without XINIT, I can't get it to run with Staging, as it claims that I have a 486 which is supposedly too slow. Mind, that I'm using full KMS and Dosbox runs with XINIT and cycles=auto. Now I have tried Dosbox_SVN and - of course - Staging with that. It claims that benchmark values of 44 are on par with a Pentium 90 and a value of 65 relate to a Pentium 166. I have installed MDK on my Retropie and it has an interesting benchmark test build-in: (Thanks to Aoyama Blue Mountain of the GOG forums). I found that I have the DOS version of MDK buried in the MacOS installer of the GOG version. ![]() or wait till I get a I have just stubled upon a potetially intersting thing: If I can't get it to work, I can live without. Glshader = /opt/retropie/configs.hdmi/pc/shaders/crt/zfast_crt.glsl All I keep getting are business card sized boxes no matter what I set "output=" to other than texturenb. Here is the section of my "aoe.conf" file for Aces Over Europe. SDL:OPENGL: No support for texturesize of 512, falling back to surface MAIN: Draw resolution: 320x200, double-width, double-height, pixel aspect ratio: 1.20 MAIN: Draw resolution: 640x400, pixel aspect ratio: 1.20 MOUNT: Path '/home/pi/RetroPie/roms/dos' found SDL:OPENGL: No support for texturesize of 1024, falling back to surface MAIN: Draw resolution: 640x480, pixel aspect ratio: 1.00 OPENGL: Pixel buffer object extension: missing ![]() MAIN: Use 'sharp' or 'none' to keep resizable window. MAIN: Disabling resizable window, because it's not compatible with selected render.glshader pcĮxecuting: bash /home/pi/RetroPie/roms/pc/ Start\ DOSBox-Staging.sh "/home/pi/RetroPie/roms/pc/aoe.conf"ĬONFIG: Loading primary file /home/pi/.config/dosbox/nfĬONFIG: Loading additional file /home/pi/RetroPie/roms/pc/aoe.conf ![]() I've played with a ton of the settings, but still cannot get the shader to display as you can see in the log. The shader I am using is from that list you posted. Here is my runcommand.log with the non-essential stuff edited out. The only issue I am still having i sgetting the shader to display, Is it only for a Pi4? I have a Pi3b . Sure, there is some tweaking for the games to work with the joystick, but for the most part, everythinghas been plug'n play.
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